Kingdom Death: Monster
-
- Reactions:
- Postovi: 118
- Pridružen/a: 28 lis 2014, 23:59
- Ima zahvala: 84 puta
- pohvaljen: 49 puta
Kingdom Death: Monster
Kopajući malo uokolo vidio sam da ljudi jako hvale ovu igru. Ima elemente rpg (dosta detaljnu izradu i specijalizaciju lika) i civ igre koja je co-op, a počinje se doslovno iz ničega. Cijena igre je užasno visoka, no ljudi koji su je igrali kažu da se može igrati godinama i da je vrijedna toga (naravno, tek je izašla pa se ti komentari trebaju uzeti sa rezervom). Ipak, ova igra izgleda kao da je rađena za prilično hardcore rpg grupe.
https://boardgamegeek.com/boardgame/556 ... th-monster
https://boardgamegeek.com/boardgame/556 ... th-monster
- Shich
- Redovni član udruge
- Reactions:
- Postovi: 3692
- Pridružen/a: 12 stu 2012, 13:43
- Lokacija: Zagreb
- Ima zahvala: 1157 puta
- pohvaljen: 1607 puta
- Kontakt:
Re: Kingdom Death: Monster
Netko u Zagrebu ju ima. 
I meni je jako intrigantno sve skupa osim onog djela gdje dobiješ milijun komadića plastike koje sam moraš lijepiti.

I meni je jako intrigantno sve skupa osim onog djela gdje dobiješ milijun komadića plastike koje sam moraš lijepiti.
- Stips
- Reactions:
- Postovi: 967
- Pridružen/a: 09 kol 2011, 15:34
- Ima zahvala: 615 puta
- pohvaljen: 581 put
Re: Kingdom Death: Monster
Precijenjena i to za dosta, rekao bih.
Ne što je to autoru jedina igra (ima odličnih one hit wondera, počevši od TS), nego je combat skroz bzvz.
Gledao prošle godine najave i čudio se, a i sad se čudim.
Average rating 9.20?! Toliko o average ratingu...
Ne što je to autoru jedina igra (ima odličnih one hit wondera, počevši od TS), nego je combat skroz bzvz.
Gledao prošle godine najave i čudio se, a i sad se čudim.
Average rating 9.20?! Toliko o average ratingu...
- Antomon
- Reactions:
- Postovi: 1274
- Pridružen/a: 04 tra 2014, 20:38
- Lokacija: Rijeka
- Ima zahvala: 1239 puta
- pohvaljen: 933 puta
- Kontakt:
Re: Kingdom Death: Monster
Mene prvenstveno odbijaju cijena i pipljavost cijele igre. Za tu istu cijenu se nabavi nekoliko boardgameova, pogotovo ako si na početku izgradnje boardgame kolekcije. Kada igra ima toliko dijelova i moraš paziti na puno stvari, uvijek rađe odigram PC igru koja će mi pružati isti/sličan ugođaj.
- Stips
- Reactions:
- Postovi: 967
- Pridružen/a: 09 kol 2011, 15:34
- Ima zahvala: 615 puta
- pohvaljen: 581 put
Re: Kingdom Death: Monster
Ma dobra je igra, ne sumnjam, ali baš 9.2?
Nego lijepo milk milk milk činjenicu da je ekipa koja pada na fensi minijaturice ista ona ekipa koja je sklona dati 10 na neodigrano. To je marketinška _meta_ meta
Ali zanima me baš, jel igrao tko?
Hej, a ako je tko igrao obje, zanima me usporedba sa Super Dungeon Explore?
Nego lijepo milk milk milk činjenicu da je ekipa koja pada na fensi minijaturice ista ona ekipa koja je sklona dati 10 na neodigrano. To je marketinška _meta_ meta

Ali zanima me baš, jel igrao tko?
Hej, a ako je tko igrao obje, zanima me usporedba sa Super Dungeon Explore?
-
- Reactions:
- Postovi: 11
- Pridružen/a: 11 sij 2013, 17:14
- Lokacija: Zagreb
- Ima zahvala: 1 put
- pohvaljen: 7 puta
- Kontakt:
Re: Kingdom Death: Monster
Ja sam igrao s frendom koji je to Kickstartao, ali nisam igrao Super Dungeon Explore. U pocetku sam bio super-hyped, ali iskreno, igra me razocarala. Evo tu reviewa sto sam napisao za jedno drugo mjesto, jest malo wall-of-text ali ako nekog zanima, potrudite se procitati 
I've had a chance to play Kingdom: Death. First of all, aesthetics : I'm not a fan. But I knew that going into the game. The post-apocaliptic, animeish world doesn't really do much for me. But I was very excited about the settlement management, event management and the storytelling aspects. And especially excited about the tactical combat.
I joined in not quite from start, but early on and played for about 10 Lantern years (game turns). Each Lantern year consists out of Settlement phase where events happen, you can choose to build new equipment and upgrade the settlement, and the Hunt phase which has a few events of its own followed by combat with the monster (this takes most of the game time). The aesthetics are both anime and very desperate/depressing oriented, which was doing nothing for me, but I knew that going in. The mechanics of the game seemed to try and make you care about the characters (you have to name them, control them, reproduce them, have events happen to them). Yet so much events boil down to "roll a die, oh look, that guy you named and played is dead". My friend suggested that idea is to care about the settlement rather than individual characters, but frankly, game mechanics do not support this at all from my point of view. The settlement itself is named, but I never got any real feeling of a community or settlement as a character by itself. It was just there.
Next, the tactical combat. While there is tactics, and quite a bit of it, the monsters in my opinion are so hard and have so many simply nasty moves it was just horrendous. Again, you try and build characters, just to see them mauled without much effort. And I get this was so that the game feels hard and unforgiving, but it ends up just being annoying. Not to mention that against slightly stronger monsters, you usually have very little chance to affect those moves. So many of them have ways to make you hurt - period.
If I understood the intention of the game design, both combat and out-of-combat events were meant to be deadly and nasty, but frankly, it just feels random and sadistic in the most boring way possible. Problem is that the amount of death, injuries and traumas received by characters is such that if you are detached from characters, it's annoying because they become useless almost immediately, and you can't properly attach to them because of the amount. As they often say, moderation is the key, but Kingdom Death only seems to know excess. If it were a 2 to 3 hour game, it would be fine, but playing session after session - no. Too random, too few ways to influence it. As for the settlement perspective, it is somewhat similar. Given the game progression, your choice of characters to send on Hunts will be divided between the crippled and the inexperienced. And in my experience, settlement will be barely keeping hold, since due to the inability to really upgrade your characters - only their equipment - you'll have to rely mostly on luck to kill the monsters - which is the only reliable way to get resources to advance in the game (some events can give resources, but most simply do more damage to characters and/or settlement).
Honestly, we were cheating a bit (a reroll here or there) and we still weren't doing particularly well with our settlement. Admittedly, for a long time we were deliberately going into things without checking them out in advance (such as going to hunt a new monster without checking what kind of cards it had), but I don't think that part was particularly notable. Most of the time, the damage output and the special abilities were so annoying and deadly it was hard even with the good equipment we amassed and the knowledge we gained from earlier encounters. Had we not fudged occasionally, we'd have much less survivors and equipment, and the downgrade would've made everything significantly harder.

I've had a chance to play Kingdom: Death. First of all, aesthetics : I'm not a fan. But I knew that going into the game. The post-apocaliptic, animeish world doesn't really do much for me. But I was very excited about the settlement management, event management and the storytelling aspects. And especially excited about the tactical combat.
I joined in not quite from start, but early on and played for about 10 Lantern years (game turns). Each Lantern year consists out of Settlement phase where events happen, you can choose to build new equipment and upgrade the settlement, and the Hunt phase which has a few events of its own followed by combat with the monster (this takes most of the game time). The aesthetics are both anime and very desperate/depressing oriented, which was doing nothing for me, but I knew that going in. The mechanics of the game seemed to try and make you care about the characters (you have to name them, control them, reproduce them, have events happen to them). Yet so much events boil down to "roll a die, oh look, that guy you named and played is dead". My friend suggested that idea is to care about the settlement rather than individual characters, but frankly, game mechanics do not support this at all from my point of view. The settlement itself is named, but I never got any real feeling of a community or settlement as a character by itself. It was just there.
Next, the tactical combat. While there is tactics, and quite a bit of it, the monsters in my opinion are so hard and have so many simply nasty moves it was just horrendous. Again, you try and build characters, just to see them mauled without much effort. And I get this was so that the game feels hard and unforgiving, but it ends up just being annoying. Not to mention that against slightly stronger monsters, you usually have very little chance to affect those moves. So many of them have ways to make you hurt - period.
If I understood the intention of the game design, both combat and out-of-combat events were meant to be deadly and nasty, but frankly, it just feels random and sadistic in the most boring way possible. Problem is that the amount of death, injuries and traumas received by characters is such that if you are detached from characters, it's annoying because they become useless almost immediately, and you can't properly attach to them because of the amount. As they often say, moderation is the key, but Kingdom Death only seems to know excess. If it were a 2 to 3 hour game, it would be fine, but playing session after session - no. Too random, too few ways to influence it. As for the settlement perspective, it is somewhat similar. Given the game progression, your choice of characters to send on Hunts will be divided between the crippled and the inexperienced. And in my experience, settlement will be barely keeping hold, since due to the inability to really upgrade your characters - only their equipment - you'll have to rely mostly on luck to kill the monsters - which is the only reliable way to get resources to advance in the game (some events can give resources, but most simply do more damage to characters and/or settlement).
Honestly, we were cheating a bit (a reroll here or there) and we still weren't doing particularly well with our settlement. Admittedly, for a long time we were deliberately going into things without checking them out in advance (such as going to hunt a new monster without checking what kind of cards it had), but I don't think that part was particularly notable. Most of the time, the damage output and the special abilities were so annoying and deadly it was hard even with the good equipment we amassed and the knowledge we gained from earlier encounters. Had we not fudged occasionally, we'd have much less survivors and equipment, and the downgrade would've made everything significantly harder.
-
- Reactions:
- Postovi: 118
- Pridružen/a: 28 lis 2014, 23:59
- Ima zahvala: 84 puta
- pohvaljen: 49 puta
Re: Kingdom Death: Monster
Mislim da je igra i namijenjena tom dijelu populacije tj. bacanju kocka i nepredvidljivom rezultatu. Kako ja u principu do sad nisam igrao ni jedan boardgame RPG osim Mage Knight (gdje je rezultat bitke determiniran kartama i opcijama nad kojima imaš ogromnu kontrolu) koji mi se svidio mislio sam da će ova igra biti totalan promašaj za mene, a više usmjerena na ljude koji preferiraju dice-fest. Čitajući ovu, i druge recenzije na bgg-u to se pokazalo istinitim.
-
- Reactions:
- Postovi: 11
- Pridružen/a: 11 sij 2013, 17:14
- Lokacija: Zagreb
- Ima zahvala: 1 put
- pohvaljen: 7 puta
- Kontakt:
Re: Kingdom Death: Monster
@Marijan: mislim da si me krivo shvatio, nije to dice fest tog tipa. Namjerno je radeno da bude horror, ali meni to ispada kao glupi slash'n'gore horror, aspekt koji je fora prvih par puta i onda dosadi. A iritantno je sto se to dogada stalno, kome god, i ne mozes izbjeci. Random tu ulazi najvise kao izbor kojem tocno liku ce se dogoditi, sto ce se dogoditi i koliko brzo. 
